A peer-to-peer (or P2P) network is a set of connections that relies chiefly on the bandwidth
and computing power of the individuals which participate in the peer to peer activity in the network rather than focusing
it in a comparatively low number of servers. P2P networks are characteristically used for linking nodes via largely off the
cuff connections and such networks are valuable for many purposes. Sharing content containing audio, video, data or anything
in digital format is very widespread, and real time data, such as telephony traffic, is also passed using P2P technology. It is apparent that education is becoming seriously caught
up in the P2P surroundings with the conception of the internet and it would be no surprise that the higher educational leaders
are seeking improved techniques to collaborate through the avenue of the internet technological age.
According
to the eCollege corporate website, distance education is offered in three forms, which include synchronous, asynchronous,
or a combination of both forms. The eCollege corporate website indicates that in the synchronous learning format, the students
attend lectures and discussions in real time, using the Internet, videoconferencing, or chat room technologies with any combination
of textual, audio, and video technologies. Synchronous collaboration techniques are
communication activities that are happening when the students and instructors are logged into the course at the same time,
such as a real-time chat session. In the asynchronous learning format,
the students will attend the course on their own time with any combination of recorded textual, audio, and video technologies. The eCollege corporate website continues
to state that asynchronous collaboration techniques are communication activities that
are happening when the students and instructors are logged into the course at different times, such as a typical online or
threaded discussion activity. According to Phillips and Yager (1999) and a primary research group (1999), most universities
mix asynchronous and synchronous technologies to deliver their degree. The two research artifacts indicated that a few, such
as Colorado State University, use only asynchronous mode.
While most activities in a typical
online course will provide the opportunity for a student to log in and participate whenever their schedule permits, there
is great benefit to the synchronous collaboration P2P tools. The chat room application requires P2P technology
as it depends chiefly on the bandwidth and computing power of the individuals which participate in the peer to peer activity.
Chat room technology requires the sharing of content containing audio, video, data or anything in digital format that is benefited
by P2P.
According to an article in PR Newswire (2006, July 11), chat room technologies are ideal for casual
and unexpected communication. The article indicates that the classroom chat room tool can also be enhanced with Pronto which
is an interesting application replacing instant messaging, email, social networking websites, and the phone. This
application will tie together many of the different forms of communications that students are currently utilizing as a means
to collaborate. Pronto is unique to education because it is an application, in accordance to the PR Newswire article, which
provides integration with various course management systems such as WebCT or Blackboard.
Bravo, Redondo,
and Ortega (2006, February) stated that online educational platforms play an important factor in a range of subjects. The
author continues by saying that there is a lack of teaching tools from a learner-centered perspective with an emphasis on
synchronous collaboration. This technique could be utilized for discussion, evaluation, and simulation activities that will
benefit teaching activities.
Guzdial, Kolodner, and Navavanan (1996, April) indicated that the objective is for
students to learn through embarking upon challenging but important problems. A challenging problem, along with support for
successfully solving the problem and for reflecting on the problem, will lead to meaningful and transferable knowledge and
skills. The authors continue to state that through online, real-time collaboration, students are able to work in teams to
solve difficult problems and verbalize to one another in their deliberations. This functionality is important for motivating
opportunities for learning in many problem-solving related educational fields, such as engineering.
A
unique discipline is required by students when pursuing a degree online, as distance learning necessitates a student to develop
effective time management and communication skills. It is imperative that distance learning universities develop a support
system that include student forums, electronic billboards, instructor emails, electronic grade books with instructor comments,
and student chat rooms. After reviewing the two articles in PR Newswire (2001, February
12) and PR Newswire (2002, June 17), it appears that the synchronous P2P tool of course chat rooms
are beneficial in providing students an opportunity to find study partners, provide simulated problem-solving activities,
and online, real-time meetings with professors and other students.
Blumenstyk (1999)
indicated that a survey conducted in 1998 by UCLA reflected that over fifty percent of incoming freshmen utilize chat rooms
as a means of communication. The chat room application in the online learning environment is a synchronous P2P tool that provides
an excellent learning experience. Blumenstyk continued to state that students perceive chat room discussions will continue
to contribute more to the educational value than even the traditional classroom discussions. Once a chat room session is completed,
the online learning platform will record the activity in a chat room archive. This type of archive will provide an academic
record to which the students and instructors can refer. If a student missed a chat room session, the student will be able
to review the log and submit the student’s comments. Another significant benefit in accordance to an article written
by Blumenstyk and the corporate website for e-college, students get a sense of live participation by utilizing the live chat
room discussion. The new technologies are offering one audio and two-way text chat with much success.
According to Barstow & Rothberg (2002, July), synchronous
course chat room applications allow two or more students to communicate via typed text messages in real-time. It is important
for both the navigation system and the messages themselves be accessible to the students and instructors for a chat application
to be truly available. According to articles written by Hagel & Brown (2001) and
Blake (2000), there appear to be some common synchronous text chat accessibility problems. Barstow & Rothberg summarized
some of these issues that included:
o Complex and non-standard user interfaces
o
some exclusively mouse-driven functions
o
Need for simultaneous user attention to multiple areas
o
Fast pace of conversation may limit access by users
who communicate slowly.
However, several articles also seem to indicate that the accessibility
for all students could be introduced to the P2P tool. Barstow & Rothberg summarized
the best methods by installing the following:
o
Simplify the user interface.
o
Provide help files, including an accessible orientation.
o
Provide keyboard accessible mechanisms to enable the
user to quickly shift the focus between the message composition and the message monitoring areas.
o
Provide the choice not to automatically move focus to
new messages as they arrive.
o Provide an option to manually refresh the list of messages.
o
Provide mechanisms that allow users who communicate
slowly to participate effectively.
While distance education is moving from an alternative form
of education to a more-widely accepted model, it has the opportunity to move from the bottom edge of the marketplace to the
mainstream in academics. The utilization of synchronous learning tools such as chat rooms provide a benefit that help move
online education into the mainstream of higher educational institutions.
Donofrio (2006, March 9) discusses the importance of creating a new innovation paradigm to ensure a prosperous business
outcome and the online education business is certainly an example of this. The online
discussions (asynchronous) are a significant method of communication between instructor and students; however, the opportunity
for utilizing chat rooms (synchronous) is another method that is gaining more importance. Chat room technology will provide
a method to find study partners, provide simulated problem-solving activities,
and online, real-time meetings with professors and other students. The sense of live participation will not replace online
discussions (asynchronous) methods but will serve as an important aid in the overall
learning experience for the student.
Based on the research and analysis of the chat room technology, the online students
can find benefit in synchronous learning formats. The
benefits will include the following:
o The students can receive help from colleagues through the chat room
o The Lecturer can also posts answers to frequently asked questions in the chat room—thus using
it as a type of bulletin board
o The
Lecturer can provide a real-time online meeting for the online learner
o The students can participate in simulated problem-solving activities
While the chat room technology
should not replace the asynchronous techniques, it can be utilized to complement the
overall learning environment. Students having the availability to utilize the chat room to obtain live help from the instructor
at pre-defined times should be an application that online schools and instructors should consider. A student getting a sense
of live participation is a tremendous benefit from synchronous learning
tools in online courses.
Reference:
Barstow, Cathleen & Rothberg, Madeleine (2002, July). IMS guidelines for developing accessible learning
applications. Boston: WGBH Educational Foundation, retrieved on August 7, 2006 from http://ncam.wgbh.org/salt/guidelines/index.html
Blake, R. (2000). RC-Remote collaboration-computer mediated communication. University of California,
Davis. Language Learning & Technology, 4,(1) 120-136.
Blumenstyk, G. 1999. The
Marketing intensifies in distance learning. The Chronicle of Higher Education 45 (31): April 9. A27.
Bravo,
Crescencio, Renondo, Miguel A., & Otega, Manual (2006, February). Collaborative environments for the learning of design: a model and a case study. Computers & Education.
46, 2, 152.
Donofrio, Nicholas M. (2006, March 9). An engine for innovation. Diverse
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on August 7, 2006 from http://www.ecollege.com
Guzdial, M. Kolodner, J. Hmelo, C., & Naravanan, H. (1996, April). Computer
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Hagel III, J. and J. S. Brown (2001). “Your Next IT Strategy”, Harvard Business Review, Vol.
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Phillips, V. & Yager, C. (1999). The best distance learning
graduate schools: Earning your degree without leaving home. Burlington, MA: Princeton Review.
PR
Newswire (2006, July 11). Horizon Wimba unveils Pronto; School-centric instant messaging and voice chat tool integrates
with Blackboard and Webct for spontaneous online student-to-student collaboration [Electronic].
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system [Electronic]. 1.
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